How to get Keystone Master in Midnight Season 2

Updated

Keystone Master is the first big Mythic+ milestone of every season. In Midnight Season 2 it asks for a 2,000 Mythic+ rating, and it's the achievement many groups check before inviting you to higher keys. Here's what it takes and the most efficient way to get there.

What Keystone Master requires

You need a Mythic+ rating of 2,000 during Midnight Season 2. There's no separate requirement for a specific key level or number of runs: only the rating counts. Higher up, Midnight Keystone Legend: Season 2 asks for 3,000 rating and Keystone Myth for 3,600.

Your rating is built from your best timed run in each dungeon of the season. That means the fastest way up is not running the same dungeon over and over, but raising your weakest dungeons one by one.

The eight dungeons you'll need

Season 2 has eight dungeons: Altar of Fangs (new in patch 12.1), Murder Row, Den of Nalorakk, The Blinding Vale, Voidscar Arena, Kings' Rest, Ruby Life Pools and Temple of Sethraliss. Every one of them counts toward your score, so a dungeon you've never timed is the cheapest rating you can get.

Open your Raider.IO profile and sort your dungeons by best timed level. The two or three lowest ones are where you should spend your next keys.

Which key levels to aim for

Current rating guides put a clean Keystone Master at roughly eight timed keys around +10, one in each dungeon. Finishing well under the timer adds a little extra, so a few of those can be slightly lower if others are higher.

The +10 level also lines up with gear: every +10 or higher you finish in a week counts toward a Myth-track item (item level 318) in your Great Vault, and the end-of-dungeon chest drops Hero-track gear (item level 311). So the same keys that get you Keystone Master also gear your character.

A simple plan, week by week

Week one: time every dungeon at whatever level you can, even +6 or +7. Getting a score on all eight is the biggest jump. Week two: push the lowest three or four dungeons a couple of levels each. Week three onward: bring everything to around +10 and finish the remaining gap.

Play with the same people when you can. A steady group that knows the routes times keys far more often than random groups, and depleted keys are what slow most players down.

Common mistakes that cost rating

Pushing one dungeon too high while others sit untimed. Joining groups above your gear level and depleting. Ignoring the timer on 'easy' keys: going over the timer gives far less rating than a clean, timed run.

If you're stuck a few hundred points short, look at which dungeons have the lowest timed level. Raising those two or three is almost always faster than trying a big key.

Short on time? Get it done with a boost

If you'd rather skip the grind, our Keystone Master boost takes your rating to 2,000 with timed keys. You can play your own character in our group (Self-Play) or let a booster play it (Piloted). If you only need a few dungeons, the Custom Key page lets you pick exactly which ones and at which level, and the Mythic+ World Tour covers all eight in one order.

Want Keystone Master this week? We time the keys with you or for you.

See Keystone Master boost

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